onsdag 7 januari 2015

3D Modeling Project: Part 1

3D Modeling Project: Part 1

For  the course DH2320 Introduction to Visualisation and Computer Graphics I am doing a 3D modeling project.

The instructions where according to email exchange with my teacher (see below)

I am nearly finished with the labs. However I will probably not be in Stockholm for the exam in January.  It has >been stated that it is possible to do a project instead of the labs. But would it be possible to instead replace the >exam with a project?

Sure, this is no problem. You can do a small project instead of just the project, or if you are doing a project already, increase its scope somewhat to cover the exam.

About project ideas, I am very interested to learn some Unity!

Excellent! Some basic modelling of objects in Blender that could be brought into Unity would be fine. Here is an example project from DH2320 for a different student who is also doing a project solely instead of the exam: http://kthbenches2014.wordpress.com/
And here's a blog from a previous course that could give you an example of the process: http://dh2323bus.wordpress.com/

In terms of what to model, it would be useful if you could model something that fits in with the KTH scene that we are constructing (see: https://kth.box.com/s/qt7s8wr74fu36t8we85n).
To be specific, some items that we have a need for (that nobody has agreed to work on yet) include a Stockholm style bins, lamps, traffic signs and street markings. Let me know if any of these strike you are interesting. 
Yes, that's it. You might also find the method described in this link to be useful (once you have a little more experience with modelling): http://www.youtube.com/watch?v=qJJRC2ebvSE
Modelling buildings is also possible, but that starts to get into a larger project than that covering just the exam.

You might take a few photographs of the objects, both to use as textures and to help with modelling. You would load those into e.g. Blender as a background and then start to create the 3D model from there. Later, you would export it into Unity as an FBX file (really just a few mouse clicks). How does something like that sound? 


Okay so lets go!


The method recommended by my teacher and the youtube video he referred to used Blender as a modeling environment. I have previously only used Maya, so I wanted to do a tutorial of some sort understand the interface and work process in Blender. I downloaded Blender and followed a tutorial to create a simple cup model.




I followed this tutorial to do the cup https://www.youtube.com/watch?v=y__uzGKmxt8
Im ok with the result. The handle was a little long/big maybe....but for a first try I am pretty happy!

As for Blender i thought it was a really great tool! I liked it a lot more than Maya(as of now) so happy i made the switch.

Now that I know the Blender interface, the next step is to watch the whole video of the method recommended by my teacher where you model from a 2D image as background.






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